Now that my hand is feeling much better I'm clearing the back log of surface finishing. Any imperfections are marked with a pencil and putty applied them smooth off. Is a messy stage but thankfully not much to do. Making sure the humps swap without to much effort (since those that want to hot swap wont wish to be yanking on a painted model)
Tomorrow I'd do a fine 1200grit pass give everything a good wash and scrub then probably a primer coat and another buff with 1200grit.
.
Friday, 31 July 2015
Tuesday, 21 July 2015
Drive by update - pew pew pew
So as not to show a lack up updates here's a schlong of hunchie humps;
This actually means I've finished all the machining as of yesterday (8weeks of machining). There's all the mill spru to remove and some fettling make sure those humps go down easy because at the moment they are tight fit so I need take alittle off so swapping isn't going to scratch up a painted model
The left SRM is 2 parts front/back after carefully weighing up how to execute the design, it wont be hot swappable. The main reason is there's a protrusion at the side torso that has to be removed for it to fit I tried to work around it but it left the part with a gaping hole at its weakest point. So the plan is if you want the SRM build you will have to remove a part of the torso then glue The SRM on. (however I'm sure with some determination you could get something workable)
I'm still suffering with my thumb I tried to get back to work with it when I though it was ok but split it open after 1hr >:| The doc says I have to keep it moisturised give it more of a chance to heal. Once I get stuff cleaned up I will add a bunch of retro respective updates.
This actually means I've finished all the machining as of yesterday (8weeks of machining). There's all the mill spru to remove and some fettling make sure those humps go down easy because at the moment they are tight fit so I need take alittle off so swapping isn't going to scratch up a painted model
The left SRM is 2 parts front/back after carefully weighing up how to execute the design, it wont be hot swappable. The main reason is there's a protrusion at the side torso that has to be removed for it to fit I tried to work around it but it left the part with a gaping hole at its weakest point. So the plan is if you want the SRM build you will have to remove a part of the torso then glue The SRM on. (however I'm sure with some determination you could get something workable)
I'm still suffering with my thumb I tried to get back to work with it when I though it was ok but split it open after 1hr >:| The doc says I have to keep it moisturised give it more of a chance to heal. Once I get stuff cleaned up I will add a bunch of retro respective updates.
Saturday, 11 July 2015
Rollin' on 20's like a player?
Straight out the mill. What do you think paper weight, MWO trophy? either way I feel like milling myself a 2nd one as a desktop ornament you know I have a block of maple about the right size.. (must not get distracted!!).
Supports still to file down and there's a bit that sticks over that front support to go on |
Barrel ring details |
Tuesday, 7 July 2015
Interim update - Torso
I've finished the machining on the torso 4 days ago it was the trickiest part so far. I'll go more into that on a proper post later. Unfortunately I hurt my thumb (unrelated to modelling honestly) so I haven't been able to clean off the support structures and lots of nice photos. But I didn't want to leave you wondering what happened so heres a quick pic (painful as it is show unfinished work);
I will put up another post much more in-depth once I get enough dexterity in my thumb to clean all the parts up.
It looks like I'll need another week for it to heal but it hasn't effected machining I'm already most of the way through the swayback hump.
Head laser, rear comms dish, back section to be glued on, the (ammo?) drum, front and back torso |
Thumb with a chef's hat on |
It looks like I'll need another week for it to heal but it hasn't effected machining I'm already most of the way through the swayback hump.
Subscribe to:
Posts (Atom)