Wednesday, 5 September 2012

Reducing the weight with - Fillite filler

When i make assault size mechs I hit a problem in logistics. The problem being postage climbs steeply after you go over the 1kg mark. Not one likes paying shipping so i embarked on a way to try and reduce shipping weight.

There's a few methods

Clam shells - Cut the larger parts in half hollow them out turn hem into 2 'clam shells'. This is what armorcast did and imo probably the best results. There's a catch though, you have to cut the master in half (that's very risky) or take a mould of the master and then cut that in half mucho expensive (I dont have the economies of scale to make it work)

Rotary casting - this where you put in a small amount of resin in the mould and spin the mould on all axis evenly coating the mould and leaving a hollow centre. Lots of commercial processes use this. But there are draw backs its not pressure cast, the apparatus is expensive, complex and bulky, its hard to get right 100% of the time (for an amateur like me). So too much hassle for the likes of me.

That leave fillers specifically Fillite Powder. I'll copy paste what it is;
Fillite is a glass hard, inert, hollow silicate sphere. Fillite is primarily used to reduce the weight of plastics, rubbers, resins, cement, etc., but also imparts further benefits in many situations
 So its teeny tiny glass bubbles dust. This was my chosen option because;

  • Its cheap
  • Its the same process as resin 
  • It makes the resin as much as 50% lighter while adding strength
So i did my first test today and success! I made a 1/4 fillite to 3/4 resin. Here's the results;

Left pure resin - Right fillite/resin 
 (click to enlarge)

The fillite gives the resin speckled colour. The torso came out at 300g compared to the 360g of pure resin version. That was a conservative mix so i could probably get the weight down even more.

Rough maths means a 1kg mech could be taken down to 600g which results in a 25% saving on postage costs according to the postage calculator.

It also has another benefit on models that are top heavy (mainly chicken walkers). I can fillite cast the top half while pure cast the legs making the model much more stable!

Saturday, 25 August 2012

HBK_MK2 Update 2

So I have the following assembled;

  • Bicep
  • Forearm
  • Lower leg
  • Thigh
  • Hip
  • Ct
  • Side torso
  • Top tubey thingy
  • AC cannon

Half way assembled is
  • CBT forearm

Left to make
  • foot
  • shin
  • AC20 surround
  • Rear back pack
  • MW4 head
  • Shoulder couplings
  • Make a left AC20 + surround (maybe gets push on to the back burner)

To design
  • CBT bicep
  • CBT Head
Assembled means just that the main structure is complete however there's a lot of detail work, sanding and filling that still needs to be done.

I aiming to the point where i can get moulds pieces, cast them and then make them left or right handed this happens between the assembly and detailing stages.



Sunday, 19 August 2012

Hunchback Build progress

I thought I'd throw in an update on how my next build is going


As you can probably tell its a hunchback (don't be thrown by the parts on the far right that's for another mech). Why am I making a hunchback again?

  • The first one (lets call it the MK1) was off on scale and I'm anal about scale 
  • The MK1 was atmosphere moulded which means you can't pressure cast it.
  • And I feel i can make a better model with the new skills I have learnt. (bearing in mind the MK1 was my 2nd model)
I hoped to be further along at this point but I ran out of milliput need to fill the voids within the parts to make them strong enough to be vacuum moulded. Ideally I'd use Aves sculpt for everything but the fact is its hard to get in the UK and the price is 25% more expensive gram for gram than milliput. I still use Aves for the outter/final putty coats and the millput for bulking out






Hopefully this should last me for my next 2 mechs.


Sunday, 12 August 2012

Friday, 10 August 2012

Workshop online

My workshop is close enough to call in a working state I hope to start on my next mech soon.

Saturday, 21 July 2012

House (workshop) move

Just to give a quick update its taking a little longer to set up in my new house. The garage/workshop is a smaller than I thought with my car in there and i cant move in my tools till I secure the doors, put up the benches and lights. It seems that there always one more job to do before i can get to my garage.

Fear not there light at the end of the tunnel and the job list does seem to be getting shorter. I'm hoping to see some progress this week.


Workshop & The new house